It started in 2005, where I uploaded my first Flash Game. It was scripted in AS2 and made on Macromedia Flash MX. The rules of the game were simple, dress up your cartoon character. The main reason I chose to create a game like this was because the scripts were simple, everything consisted of gotoAndStop and Drag and Drops. In fact the only script which was somewhat complicated made text you typed in appear inside a speech bubble.
I had uploaded it to a website called Newgrounds.com, the reason for choosing this website was because at the time it was the only website I knew which allowed non-professional submissions. On their site only, the game now has over 230,000 views and still counting.
The same year, I uploaded 8 other Interactive Flash pieces, four how to draws, another dress up, one quiz, a shooting game and even found myself getting to a stage where I was confident enough to a Flash tutorial.
The following year, 2006, I uploaded a total 15 games. As my Flash skills developed, so did the games I was creating. I even created a complex party game where a marble would be placed under a bowl and it would get swapped around several times. You would start off with £100 and you'd have to bet your money that you could find which bowl the marble was under.
27th May 2006, when I was 14 years old, I was offered a job by a company in America to make games for them. They were offering $14,000 per year. Since they required specific games to be made and I did not fancy myself as a great coder, I decided it was best that I did not get distracted by this, particularly as I had school work to deal with. The offer was turned down and I proceeded to make games for myself.
A game which I created that seemed to attract a lot of peoples attention, was a fan made Simpsons game, called Homer the Flanders Killer. The Second of which was so popular that it now stands at over 700,000 views on Newgrounds alone. Since then I have been creating new versions of the game and there's a total of 7 Homer the Flanders Killers.
In 2011, I teamed up with Mochimedia (2013) on Homer the Flanders Killer 4. Their system gave me an easy way to add a scoreboard to my game and thus would make it much more fun for the users. In turn by doing so, it also meant that I could now keep track of all the sessions that my game received, no matter what site they were on.
| Figure 11. Screen Capture of Sessions of Flanders Killer 4 |
Flanders Killer 4 managed to make over 3,000,000 sessions alone and has found it's place on the majority of gaming websites. Unfortunately, as it is a Simpsons based game, this also means that I'm unable to make money from it.
In total, the sessions of all the Flanders Killers combined, there are over 10,000,000 sessions played which by the looks of things, is the most well known fan made Simpsons game yet.
The game now has it's own Facebook fan page and website.

No comments:
Post a Comment